An incredible fly-through ‘floating city’ scenario has been created by a Game Art university student from Bourne as part of his final year work.
Fucheng – which translates as floating city – was the work of Game Art Design degree student Jamie Harris, who graduated from De Montfort University (DMU) in Leicester last week with a 2:1.
Jamie, of Buttercup Drive, Bourne, said: “I’m pleased with the result. You always think you could do a bit more with it, but we only had four months. It is a mix of fantasy and reality.
“I decided to construct a city inspired by artists such as Hayao Miyazaki and Imperial Boy, fully playable in CryEngine 3 and fully concepted and designed by myself.”
From drawing concepts to creating 3D and adding the textures to the screen, 21-year-old Jamie was able to plan and control every aspect of production.
It is typical of the industry-standard work produced by DMU’s acclaimed Game Art course, which produces graduates who have gone on to work for the likes of Xbox and Ubisoft.
Jamie is now building on his portfolio and is looking for a job, hoping to specialise in environment art – creating more superb backdrops for computer games.
“You tend to choose a specialism – characters, vehicle or environment and I enjoy environment, drawing different landscapes, playing with shadows.
“The UK is actually quite good for computer Game Art, there are companies all over, so hopefully I’ll be able to get work.”
Jamie, who went to Robert Manning School, now Bourne Academy, decided to study Game Art after visiting DMU on an open day and being impressed with the facilities and lecturers.
He said his favourite part of the course was the third year, when students are given free rein to work on their own projects.
The CryEngine technology (3D systems used to create games) was used last year to stunning effect by DMU Game Art students to create Pudding Lane, a reconstruction of 17th century London.
It won a top award during Europe’s biggest video game festival, GameCity.